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Jinn Sinclair, also known as Shroud, isn't actually an independent person, but instead one of the manifestations of the J-team, an expression of Jade Sinclair's Telekinetic powers posing as her undead big sister.

MID[]

MID as of 2006-12:[1]

Mutant Identification Card
Code name SHROUD
Ratings Class 3 entity - deceased, Strength class - 3, Psychic perceptions, Invulnerable, Martial Arts - Mid-level
Techniques Flight, Engulf, Horrify, Frost Breath, Chain fling, Tentacle wrap, Sword arm
Weak vs Psychic, Magic, Containment (pure physical entity)
Backup / Team Affiliation Team Kimba
See also GENERATOR

Appearance[]

Jinn appears as whatever bundle of objects she is cast into, but most often takes the form of an older version of Jade. She uses skin pours[2], wigs and clothing to create her 'human' form. However, Jinn also has her 'Shroud' form, a demonic or ghostly looking wraith with chalk skin, a black, tattered devisor cloth cloak, and hidden weapons including chains, blades and a bear trap. She switches between these forms by inverting herself into and out of a steel locker she keeps in her torso.[3]

Powers[]

As a freewilled expression of telekinetic powers possessing mundane objects, Shroud possesses incredible flexibility, dexterity and shapeshifting[4] abilities, all tied into the size and malleability of what she is possessing at the time. She also has a rudimentary sort of invulnerability, due to the fact that she isn't actually 'there', instead being a collection of objects that don't feel pain, though portions can be ripped off or damaged.

In addition, being a member of the J-team, Shroud also possesses 360 degree texture-based sight, and can see emotions and expression of mutant powers as colored auras.[5] For instance:

  • Red = anger / magic[4]
  • Pink = curiosity
  • Yellow = fear
  • Pea green = horror
  • Lime green = enjoyment
  • Emerald green = frustration
  • White = serenity/concentration
  • Silver = hatred
  • Gold = happiness
  • Ultraviolet = mutant powers

Skills[]

Shroud has all the skills and abilities of Jade, in addition to multitasking and shapeshifting abilities gained during the Tool/Demona incident.[4]

Holdouts[]

The list of Holdouts held within Jinn changes depending on circumstances, but she usually will have a common set on her at any given time. These include, but are not limited to:

  • Bear Trap, which she uses as a trap against physical attacks
  • Retractable Wrist Blades, activated by spinning her forearms around
  • Weighted Fists
  • Chains, used as lashes and to tie up opponents, as well as for that 'vengeful spirit' look
  • Nanofiber Reinforced Devisor cloth cloak, appears tattered but is actually as strong as steel
  • Railroad Spikes, used as projectile weapons, and to pin opponents to nearby objects, such as trees.

Personality[]

Jinn has all the likes and dislikes of Jade, but acts in a more grown-up fashion, taking the role of older sister to heart, caring for her younger body and making sure she doesn't do something rash. As Shroud, she puts on a cold, angry and yet uncaring persona, as a vengeful spirit.

Jinn doesn't, however, actually feel emotions, allowing her to act as a logical foil to her living self's wacky antics, and giving her a ruthlessness in combat situations.

Weaknesses[]

Due to the J-team's unique vision, Shroud cannot see colors or read computer displays. Also, her range of influence is confined to a 6 foot radius sphere around her center of mass, outside of which she feels incredible pain until she lets go of whatever was pulled out.

Being a free floating spirit, Jinn is also weak against Avatars, and can be 'sucked up' by a sufficiently powerful one touching unprotected 'spirit self'. She learned this when Solange harvested her.[2]

Classes[]

Fall 2006[]

Winter 2007[]

Associations[]

References[]

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